Lecture 5 by Greg Hughes- “Interface design review”
Summary-
Interface– “a point of interaction” the in-between in interaction present in even the most minor of interactions like clicking a mouse. It’s what interactive experience depends on.
Nicholas Luppa explains “Good, clean, clear navigation is critical to the success of any interactive experience, but it is so basic that its excellence has to be a forgone conclusion” thus a good interactive experience is where the interface is barely noticed due to quality function which wholly engages the user (Luppa, 2001). More over he highlights that a bad design is when the interface is seen and user has come to a stop in navigation and has to ask the dreaded question of where do go from here. (Luppa, 2001)
Interface designers have to be continuously reflective, critical and aware of interactive evolution in order to evaluate and understand not only the current state but the future direction it may take. New media is usually surrounded by hype, but it isn’t a big jump in the evolution of technology that everyone makes it out to be. It has a path it follows that has brought it to the present.
Old media-singular provider-to-many
New media-collaborative
Contemporary interactive categories–
Hypertextual navigation: Reading choices are made by the use, making their own individualized text through access to different segments of information called up through their navigation process.
Immersive navigation: hypertext and represented space for example virtual reality, simulations and games. Fully engaged and embodied by the interface.
Registration interactivity: User collaboration enabled through the ability to comment and respond to information. Examples can include Facebook, blog comments and tweets.
Interactive communication: a connection between individual people. A live chat site being more interactive than a forum as the connection is enhanced through the lack of time barriers.
The nuts and bolts of screen based design–
A designer has to consider a site or system as a whole where graphic forms and concepts don’t exist on their own but coexist in a decisive and purposeful balance. As Craig Baehr states “visual thinking comes from the field of Gestalt psychology, which argues that humans respond, organise and assign meaning to elements in their visual field. This approach considers how users conceptualise functional wholes from the individual elements they perceive in the visual field” these elements decided and based on certain fundamentals/principles.
Fundamentals/principles-
Visual focus; compositional considerations such as format, colour and contrast to give visual distinction and cues.
Problem solving: Information design and data mapping using multiple navigation tools, variety of choices for the users such as search engines along with highlighted navigational pathways for the users.
Contextual: compositional considerations such as placement and hierarchy. For example place the detailed content in lower site levels.
Conceptual: Site signifiers such as icons, shapes and graphics users will be familiar with along with user designed metaphors to help users comprehend the use and content of visual spaces.
Wholeness: structure and organisation of related content using signifiers such as shapes and visual space along with contrast and grouping to help users identify relationships between elements.
Linear and non-linear: Two navigational structures. Linear where the user is forced to follow a straight line from first page to last, not being able to jump straight to last page. This can make the user quite frustrated. Non-linear allows all page to be accessible from any page and users can jump from straight to last for example.
Reflection-
There isn’t really a distinctive aspect of this module that subjectively, I would call more important over others as they all coexist to help create the most effective interface and interactive user experience. One point that does stand out however would be to considering a page as a package made up of different elements. Those elements define and make up the page so they have to be carefully considered.
Reference-
Luppa, V, N. (2001, p.59). Interactive Design for New Media and the New Web. Focus Press, Boston
Baehr, M, C.(2007, p.5). Web Development: Visual-Spatial Approach. Pearson, New Jersey.